πΈβπ¦βπ²βπΊβπͺβπ±β π¨βπ·βπ΄βπΌβπͺβ (
pridecroweth) wrote2020-08-27 05:10 pm
psl;
jamjar au;
monster attacks, low resources, no revival mechanics ingame but no power nerfing either.
weapons are available but hard to find. monsters are 'corrupted' but their bites don't transfer it. they are however v slow to heal.
set in a super fancy old museum with active historical displays. however, there's been lots of damage to the building/displays, few are 100 percent intact. the pcs have set up in the basement where the valuable archives were kept bc there's an actual vault.
power has been jury-rigged by pcs (idk, maybe tony stark is wandering around). water and food need to be scavenged for and rationed. maybe 30-40 pcs at present?
sam checks in with them regularly but has a 'hide-out' that's actually an old security/control room that overlooks one of the larger display rooms.
monster attacks, low resources, no revival mechanics ingame but no power nerfing either.
weapons are available but hard to find. monsters are 'corrupted' but their bites don't transfer it. they are however v slow to heal.
set in a super fancy old museum with active historical displays. however, there's been lots of damage to the building/displays, few are 100 percent intact. the pcs have set up in the basement where the valuable archives were kept bc there's an actual vault.
power has been jury-rigged by pcs (idk, maybe tony stark is wandering around). water and food need to be scavenged for and rationed. maybe 30-40 pcs at present?
sam checks in with them regularly but has a 'hide-out' that's actually an old security/control room that overlooks one of the larger display rooms.

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[ He finishes up the one piece of bread, and then reaches for one of the roasted carrots. Cheers, and all that. ]
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He spreads jam on the other piece of bread one-handed. Leaves it sitting near where Carver was. ]
You ever play Mario Kart?
[ Yeah, he's changing the topic. Drastically. ]
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[ He didn't play video games growing up. There was no arcade in town and his grandma's interest in technology lived and died with their old VCR. He played Call of Duty in the Army because it was what his friends did and was resoundingly terrible at it, but that wasn't the sort of thing that mattered once they were a few beers in. It's not something he wants to talk about now. It'll lead into talking about his grandma, or his friends, all of whom are probably dead now.
It's easier to focus on hunting through the debris and shadow for the gun. Figuring out where that fucker went. Carver wonders, a little absently, if Sam will shoot him in the back now. ]
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[ He can deal with monosyllabic. Hell, most of the kids he talks to on a regular basis, when he's only just meeting them, can barely look at him. ]
Whenever you feel like pulling your head out of your ass, we should play. Much better way to take your aggression out on someone than stabbing them.
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[ He crouches down, fishing out that shine of dark metal from under a little alcove of concrete and bristling rebar. And just like that, he has his gun back. He has his gun back and Sam's still talking. ]
Sam? Fuck off.
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[ He takes a drink of that shitty liquor. It's some potent shit that tastes like it dripped out of a diesel engine, and it's probably not helping his attitude. Drily, ]
You're putting me up for the night. Least you can do.
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[ Echoing Sam. It has less teeth than intended. More of a sigh than anything. He holsters his weapon. Considers shooting Sam in the head. That'd make him a liar, though, and Carver tries not to lie when he doesn't have to. ]
I'm leaving. And probably setting this place on fire.
[ He doesn't want the altar he left found. It's not for the rest of these people. They wouldn't understand. ]
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[ His filter is slipping, just a bit. Sam doesn't drink to excess for a lot of reasons, but it's a good incentive to put the cap back on the bottle. The blood loss is probably making it hit him harder than normal, because he's generally not a lightweight. ]
You can set the place on fire tomorrow. I'm sacking out.
[ He gets up, steady, and stomps out the remaining embers with the toe of his boot. Everything gets packed up and stowed in the second pack, except the food. That, he leaves. Along with the other shit he'd brought along for Carver. He can burn it if he wants to, he supposes. If he's really that opposed to help that's given rather than taken.
Then he just moves towards the wall, props his back up against it. Takes out a fresh roll of dressing, and begins the arduous process of unwrapping the soaked bandage and getting the fresh one on. The bandage sticks to the wound as it's tried to coagulate, and he has to dump water out of his canteen on it just to gently peel it up. ]
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It won't be that easy. Of course not.
Carver steps away, further into the bowels of the building. There's not much here that he cares about one way or another, but he has a pack and he has weapons he doesn't care to lose. It'd be stupid to start over with nothing. And there's some fuel he's hidden down below. Some torches he made.
He'll start the fire down in the basement, he decides. Around the altar, so no one can take it. Sam will smell the smoke before shit really kicks off. He probably won't die if he does the reasonable thing and leaves. ]